title={Preliminary preliminary description of {\TeX}},
author={Knuth, Donald},
year={1977},
- howpublished={\url{http://www.saildart.org/TEXDR.AFT[1,DEK]1}}
+ howpublished={\url{http://www.saildart.org/TEXDR.AFT[1,DEK]1}},
+ urldate={2014-05-20},
+ note={Retrieved 2014-05-20}
}
@article{fuchs1982theformat,
author={Bos, Bert and Wium Lie, Håkon and Lilley, Chris and Jacobs Ian},
date={1998},
howpublished={\url{http://www.w3.org/TR/1998/REC-CSS2-19980512/}}
+ note={Retrieved 2014-05-22}
}
@misc{ghostscript,
author={Artifex Software},
year={1988},
howpublished={\url{http://www.ghostscript.com/}}
+ note={Retrieved 2014-05-21}
}
%%%%%%%%%%%%%%%%%%%%%%%%
type={Blog},
number={February 8},
howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}}
+ note={Retrieved 2014-05-16}
}
% A paper on polygon rasterization. Probably should find a nice textbook on
year={2010},
journal={OpenGL Extension},
publisher={Kronos Group},
- howpublished={\url{http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt}}
+ howpublished={\url{http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt}},
+ note={Retrieved 2014-05-20}
}
@misc{nv_half_float,
year={2002},
journal={OpenGL Extension},
publisher={NVIDIA Corporation},
- howpublished={\url{http://www.opengl.org/registry/specs/NV/half_float.txt}}
+ howpublished={\url{http://www.opengl.org/registry/specs/NV/half_float.txt}},
+ note={Retrieved 2014-05-20}
}
@inproceedings{emmart2010high,
title = {java.math.{BigInteger}},
booktitle = {Java Platform 6 {SE}},
urldate = {19-05-2014},
- howpublished = {\url{http://docs.oracle.com/javase/6/docs/api/java/math/BigInteger.html}}
+ howpublished = {\url{http://docs.oracle.com/javase/6/docs/api/java/math/BigInteger.html}},
+ note={Retrieved 2014-05-19}
}
@misc{java_bigdecimal,
title = {java.math.{BigDecimal}},
booktitle = {Java Platform 7 {SE}},
howpublished = {\url{http://docs.oracle.com/javase/7/docs/api/java/math/BigDecimal.html}},
- urldate = {19-05-2014}
+ urldate = {19-05-2014},
+ note={Retrieved 2014-05-19}
}
% A CMOS Floating Point Unit
journal = "W3C Recommendation",
title = "Scalable Vector Graphics (SVG) 1.1 (Second Edition)",
author = "Erik Dahlst{\'o}m and Patric Dengler and Anthony Grasso and Chris Lilley and Cameron McCormack and Doug Schepers and Jonathon Watt and Jon Ferraiolo and Fujisawa Jun and Dean Jackson",
- howpublished = "\url{http://www.w3.org/TR/SVG/}"
+ howpublished = "\url{http://www.w3.org/TR/SVG/}",
+ note = "Retrieved 2014-05-23",
}
@article{xml2008-1.0,
number={3},
}
+@book{de1986shape,
+ title={Shape mathematics and CAD},
+ author={De Casteljau, Paul de Faget},
+ year={1986},
+ publisher={IET}
+}
+
+@book{foley1996computer,
+ title={Computer Graphics: Principles and Practice},
+ author={Foley, J.D.},
+ isbn={9780201848403},
+ lccn={lc95013631},
+ chapter={Representing Curves and Surfaces}
+ series={Addison-Wesley systems programming series},
+ url={http://books.google.com.au/books?id=-4ngT05gmAQC},
+ year={1996},
+ publisher={Addison-Wesley}
+}
+
+@book{zerbst2004game,
+ title={{3D} Game Engine Programming},
+ author={Zerbst, Stefan and Düvel, Oliver},
+ publisher={Premier Press},
+ chapter={Scene Management},
+ isbn={1592003516}
+ year={2004}
+}
+
@book{knuth1983metafont,
author = "Donald Knuth",
year = 1983,