publisher={IBM Corp.}
}
-
+% Basically my favourite thing on triangle rasterization.
+% There are older ones, but this one makes sense.
+@misc{giesen2013triangle,
+ title={Triangle rasterization in practice},
+ author={Giesen, Fabien},
+ year={2013},
+ journal={The ryg blog},
+ type={Blog},
+ number={February 8},
+ howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}}
+}
+
+% A paper on polygon rasterization. Probably should find a nice textbook on
+% this.
+@article{pineda1988parallel,
+ title={A parallel algorthim for polygon rasterization},
+ author={Pineda, Juan},
+ journal={ACM Computer Graphics},
+ year={1988},
+ volume={22},
+ number={4},
+ pages={17--20},
+ publisher={ACM}
+}
%%%%%%%%%%%%%%%%%%%%%%%
% Floating-pt Precision
% GPU-y Stuff
%%%%%%%%%%%%%%%%%%%%%%%%
+% OpenGL 4.4 (core profile) spec.
+% The latest OpenGL spec.
+% See: http://www.opengl.org/registry/doc/glspec44.core.pdf
+@book{openglspec,
+ title={The OpenGL\textregistered Graphics System: A Specification},
+ author={Segal, Mark and Akely, Kurt and Leech, Jon},
+ year={2014},
+ publisher={The Kronos Group, Inc},
+ url={http://www.opengl.org/registry/doc/glspec44.core.pdf}
+}
+
% The valve paper on using signed distance fields, scaling them and then alpha testing
% them to have a smooth, defined boundary for "vector"-like effects.
% Also talks of using several channels in the image and running boolean operations on them
@article{kahan2007wrong,
author = "W Kahan",
title = "Why is Floating-Point Computation so Hard to Debug when it Goes Wrong?",
- howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf},
+ howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf}",
year = 2007,
month = March
}
howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/}"
}
+@book{computergraphics2,
+ author = "Donald Hearn and M Pauline Baker",
+ title = "Computer Graphics",
+ edition = 2,
+ year = 1997,
+ publisher = "Prentice Hall, Inc",
+ address = "Upper Saddle River, New Jersey 07458, USA"
+}
+
+@ARTICLE{bresenham1996pixel,
+author={Bresenham, J.},
+journal={Computer Graphics and Applications, IEEE},
+title={Pixel-processing fundamentals},
+year={1996},
+month={Jan},
+volume={16},
+number={1},
+pages={74-82},
+keywords={approximation theory;computer graphics;computer driven raster displays;edge drawing algorithms;explicit reference model;integer arithmetic algorithm;line drawing algorithms;line rastering;objective function;pixel processing fundamentals;pixel space basics;pixel-processing fundamentals;raster approximation;systematic rules;unintentionally fuzzy assumptions;Approximation algorithms;Cities and towns;Color;Computer displays;Layout;Lifting equipment;Painting;Tutorial;Visual effects;Yarn},
+doi={10.1109/38.481626},
+ISSN={0272-1716},}
+
+% It's a series of blog posts, don't judge me
+% Also don't look at the rest of the blog, it's strange...
+@misc{elias2000graphics,
+ title = "Graphics",
+ author = "Hugo Elias",
+ howpublished = {\url{http://freespace.virgin.net/hugo.elias/graphics/x\_main.htm}},
+ abstract = "This page explains how to draw graphics onto (mostly) Raster display systems. A very small amount could possibly be relevant to vector displays, but who uses those any more?"
+}
+
+@article{wu1991anefficient,
+ author = {Wu, Xiaolin},
+ title = {An Efficient Antialiasing Technique},
+ journal = {SIGGRAPH Comput. Graph.},
+ issue_date = {July 1991},
+ volume = {25},
+ number = {4},
+ month = jul,
+ year = {1991},
+ issn = {0097-8930},
+ pages = {143--152},
+ numpages = {10},
+ url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/127719.122734},
+ doi = {10.1145/127719.122734},
+ acmid = {122734},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+ keywords = {antialiasing, convolution, curve digitization, digital geometry},
+}
+
+