+++ /dev/null
-#ifndef AI_CONTROLLER_H
-#define AI_CONTROLLER_H
-
-#include "controller.h"
-#include "program.h"
-
-/**
- * Class to control an AI program playing Stratego
- * Inherits mostly from Program
- */
-class AI_Controller : public Controller, private Program
-{
- public:
- AI_Controller(const Piece::Colour & newColour, const char * executablePath, const double newTimeout = 2.0) : Controller(newColour, executablePath), Program(executablePath), timeout(newTimeout) {}
- virtual ~AI_Controller() {}
-
-
-
- virtual MovementResult QuerySetup(const char * opponentName,std::string setup[]);
- virtual MovementResult QueryMove(std::string & buffer);
-
- virtual void Message(const char * message) {Program::SendMessage(message);}
-
- virtual bool Valid() const {return Program::Running();}
-
-
- private:
- const double timeout; //Timeout in seconds for messages from the AI Program
-
-};
-
-#endif //AI_CONTROLLER_H