--- /dev/null
+#include "human_controller.h"
+
+#include "game.h"
+
+#include <iostream> //Really I can't be bothered with fscanf any more
+
+using namespace std;
+
+MovementResult Human_Controller::QuerySetup(const char * opponentName, string setup[])
+{
+
+ static bool shownMessage = false;
+ if (!shownMessage)
+ {
+ if (graphicsEnabled)
+ fprintf(stdout, "WARNING: GUI not fully supported. You will be forced to use the default setup.\n");
+ else
+ {
+ fprintf(stdout,"Enter %d x %d Setup grid\n", Game::theGame->theBoard.Width(), 4);
+ fprintf(stdout,"Please enter one line at a time.\n");
+ fprintf(stdout, "You must place at least the Flag (%c). Use '%c' for empty squares.\n", Piece::tokens[(int)Piece::FLAG], Piece::tokens[(int)Piece::NOTHING]);
+
+ switch (colour)
+ {
+ case Piece::RED:
+ fprintf(stdout, "You are RED and occupy the top 4 rows of the board.\n");
+ fprintf(stdout, "NOTE: Enter \"DEFAULT\" to use the setup:\n");
+ fprintf(stdout, "FB8sB479B8\nBB31555583\n6724898974\n967B669999\n");
+ break;
+ case Piece::BLUE:
+ fprintf(stdout, "You are BLUE and occupy the bottom 4 rows of the board.\n");
+ fprintf(stdout, "NOTE: Enter \"DEFAULT\" to use the setup:\n");
+ fprintf(stdout, "967B669999\n6724898974\nBB31555583\nFB8sB479B8\n");
+ break;
+ default:
+ fprintf(stdout, "WARNING: Unknown colour error! Please exit the game.\n");
+ break;
+ }
+ }
+
+ shownMessage = true;
+ }
+
+ if (graphicsEnabled)
+ {
+ switch(colour)
+ {
+ case Piece::RED:
+ setup[0] = "FB8sB479B8";
+ setup[1] = "BB31555583";
+ setup[2] = "6724898974";
+ setup[3] = "967B669999";
+ break;
+ case Piece::BLUE:
+ setup[0] = "967B669999";
+ setup[1] = "6724898974";
+ setup[2] = "BB31555583";
+ setup[3] = "FB8sB479B8";
+ break;
+ default:
+ assert(false);
+ break;
+ }
+ return MovementResult::OK;
+ }
+
+ for (int y = 0; y < 4; ++y)
+ {
+ cin >> setup[y];
+ if (y == 0 && setup[0] == "DEFAULT")
+ {
+ switch(colour)
+ {
+ case Piece::RED:
+ setup[0] = "FB8sB479B8";
+ setup[1] = "BB31555583";
+ setup[2] = "6724898974";
+ setup[3] = "967B669999";
+ break;
+ case Piece::BLUE:
+ setup[0] = "967B669999";
+ setup[1] = "6724898974";
+ setup[2] = "BB31555583";
+ setup[3] = "FB8sB479B8";
+ break;
+ default:
+ assert(false);
+ break;
+ }
+ break;
+ }
+ }
+ assert(cin.get() == '\n');
+
+ return MovementResult::OK;
+}
+
+MovementResult Human_Controller::QueryMove(string & buffer)
+{
+ static bool shownMessage = false;
+ if (!shownMessage)
+ {
+ if (!graphicsEnabled)
+ {
+ fprintf(stdout, "Please enter your move in the format:\n X Y DIRECTION [MULTIPLIER=1]\n");
+ fprintf(stdout, "Where X and Y indicate the coordinates of the piece to move;\n DIRECTION is one of UP, DOWN, LEFT or RIGHT\n and MULTIPLIER is optional (and only valid for scouts (%c))\n", Piece::tokens[(int)(Piece::SCOUT)]);
+
+ }
+ shownMessage = true;
+ }
+
+
+
+ if (graphicsEnabled)
+ {
+ fprintf(stdout, "Click to move!\n");
+ SDL_Event event; int mouseClick = 0;
+
+ int x[] = {-1, -1}; int y[] = {-1, -1};
+ while (mouseClick < 2)
+ {
+
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type)
+ {
+ case SDL_QUIT:
+ Game::theGame->logMessage("Exit called by human player!\n");
+ exit(EXIT_SUCCESS);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ switch (event.button.button)
+ {
+ case SDL_BUTTON_LEFT:
+ SDL_GetMouseState(&x[mouseClick], &y[mouseClick]);
+ x[mouseClick] /= 32; y[mouseClick] /= 32; //Adjust based on graphics grid size
+ if (mouseClick == 0)
+ {
+ stringstream s("");
+ s << x[0] << " " << y[0] << " ";
+ buffer += s.str();
+ }
+ else if (mouseClick == 1)
+ {
+ int xDist = x[1] - x[0];
+ int yDist = y[1] - y[0];
+ if (abs(xDist) > abs(yDist))
+ {
+ if (xDist < 0)
+ buffer += "LEFT";
+ else
+ buffer += "RIGHT";
+ }
+ else if (yDist < 0)
+ buffer += "UP";
+ else
+ buffer += "DOWN";
+ }
+ mouseClick++;
+ break;
+ }
+ break;
+ }
+ }
+ }
+ fprintf(stdout, "Move complete!\n");
+ }
+ else
+ {
+ buffer.clear();
+ for (char in = fgetc(stdin); in != '\n'; in = fgetc(stdin))
+ {
+ buffer += in;
+ }
+ }
+
+
+
+ return MovementResult::OK;
+
+}