# A sample agent
-class AgentBishop(InternalAgent): # Inherits from InternalAgent (in qchess)
+class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
def __init__(self, name, colour):
InternalAgent.__init__(self, name, colour)
self.value = {"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 4}
# Get total probability that the move is protected
- [xx,yy] = [piece.x, piece.y]
- [piece.x, piece.y] = [x, y]
- self.board.grid[x][y] = piece
- self.board.grid[xx][yy] = None
+ self.board.push_move(piece, x, y)
+
+
defenders = self.board.coverage(x, y, piece.colour, reject_allied = False)
d_prob = 0.0
if (a_prob > 1.0):
a_prob = 1.0
- self.board.grid[x][y] = target
- self.board.grid[xx][yy] = piece
- [piece.x, piece.y] = [xx, yy]
+ self.board.pop_move()
+
# Score of the move
def select(self):
#sys.stderr.write("Getting choice...")
self.choice = self.select_best(self.colour)[0]
+
#sys.stderr.write(" Done " + str(self.choice)+"\n")
return [self.choice.x, self.choice.y]
if len(moves) > 0:
return moves[0][0]
else:
- return InternalAgent.get_move(self)
+ return AgentRandom.get_move(self)