# Update the board when a piece has been selected
# "type" is apparently reserved, so I'll use "state"
- def update_select(self, x, y, type_index, state, sanity=True):
+ def update_select(self, x, y, type_index, state, sanity=True, deselect=True):
+ debug(str(self) + " update_select called")
piece = self.grid[x][y]
if piece.types[type_index] == "unknown":
if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
piece.types[type_index] = state
piece.current_type = state
- if len(self.possible_moves(piece)) <= 0:
+ if deselect == True and len(self.possible_moves(piece)) <= 0:
piece.deselect() # Piece can't move; deselect it
# Piece needs to recalculate moves
# Update the board when a piece has been moved
def update_move(self, x, y, x2, y2, sanity=True):
-
+ debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")
piece = self.grid[x][y]
#print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
# Update the board from a string
# Guesses what to do based on the format of the string
- def update(self, result, sanity=True):
- #print "Update called with \"" + str(result) + "\""
+ def update(self, result, sanity=True, deselect=True):
+ debug(str(self) + " update called \""+str(result)+"\"")
# String always starts with 'x y'
try:
s = result.split(" ")
piece = self.grid[x][y]
if piece == None and sanity == True:
- raise Exception("EMPTY")
+ raise Exception("EMPTY " + str(x) + " " + str(y))
# If a piece is being moved, the third token is '->'
# We could get away with just using four integers, but that wouldn't look as cool
# Select the piece
- self.update_select(x, y, type_index, state, sanity)
+ self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect)
return result
if p.current_type == "unknown":
- raise Exception("SANITY: Piece state unknown")
+ raise Exception("SANITY: Unknown state for piece: "+str(p))
# The below commented out code causes things to break badly
#for t in p.types:
# if t == "unknown":