+
+
+
+
# A thread that runs the game
class GameThread(StoppableThread):
def __init__(self, board, players):
self.lock = threading.RLock() #lock for access of self.state
self.cond = threading.Condition() # conditional for some reason, I forgot
self.final_result = ""
+
+
# Run the game (run in new thread with start(), run in current thread with run())
def run(self):
p2.update(result) # Inform players of what happened
+ log(result)
target = self.board.grid[x][y]
if isinstance(graphics, GraphicsThread):
if self.stopped():
break
- result = self.board.update_move(x, y, x2, y2)
+ if isinstance(log_file, HttpLog):
+ log_file.prelog()
+
+ self.board.update_move(x, y, x2, y2)
+ result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
for p2 in self.players:
- p2.update(str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)) # Inform players of what happened
+ p2.update(result) # Inform players of what happened
+
+ log(result)
if isinstance(graphics, GraphicsThread):
with graphics.lock:
for p2 in self.players:
p2.quit(self.final_result)
- graphics.stop()
+ log(self.final_result)
+
+ if isinstance(graphics, GraphicsThread):
+ graphics.stop()
+# A thread that replays a log file
+class ReplayThread(GameThread):
+ def __init__(self, players, src, end=False,max_lines=None):
+ self.board = Board(style="empty")
+ GameThread.__init__(self, self.board, players)
+ self.src = src
+ self.max_lines = max_lines
+ self.line_number = 0
+ self.end = end
+
+ self.setup()
+
+ def setup(self):
+ sys.stderr.write("setup called for ReplayThread\n")
+ if True:
+ while self.src.readline().strip(" \r\n") != "# Initial board":
+ self.line_number += 1
+
+ line = self.src.readline().strip(" \r\n")
+
+ while line != "# Start game":
+ #print "Reading line " + str(line)
+ self.line_number += 1
+ [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(","))
+ colour = line.split(" ")[0]
+ current_type = line.split(" ")[1]
+ types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4])
+ p = Piece(colour, x, y, types)
+ if current_type != "unknown":
+ p.current_type = current_type
+ p.choice = types.index(current_type)
+
+ self.board.pieces[colour].append(p)
+ self.board.grid[x][y] = p
+ if current_type == "king":
+ self.board.king[colour] = p
+
+ line = self.src.readline().strip(" \r\n")
+
+ #except Exception, e:
+ # raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message)
+
+ def run(self):
+ i = 0
+ phase = 0
+ count = 0
+ line = self.src.readline().strip(" \r\n")
+ while line != "# EOF":
+ sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n")
+ count += 1
+ if self.max_lines != None and count > self.max_lines:
+ self.stop()
+
+ if self.stopped():
+ break
+
+ with self.lock:
+ self.state["turn"] = self.players[i]
+
+ line = line.split(":")
+ result = line[len(line)-1].strip(" \r\n")
+
+
+ try:
+ self.board.update(result)
+ except Exception, e:
+ sys.stderr.write("Exception! " + str(e.message) + "\n")
+ self.final_result = result
+ self.stop()
+ break
+
+ log(result)
+
+ [x,y] = map(int, result.split(" ")[0:2])
+ target = self.board.grid[x][y]
+
+ if isinstance(graphics, GraphicsThread):
+ if phase == 0:
+ with graphics.lock:
+ graphics.state["moves"] = self.board.possible_moves(target)
+ graphics.state["select"] = target
+
+ if self.end:
+ time.sleep(turn_delay)
+
+ elif phase == 1:
+ [x2,y2] = map(int, result.split(" ")[3:5])
+ with graphics.lock:
+ graphics.state["moves"] = [[x2,y2]]
+
+ if self.end:
+ time.sleep(turn_delay)
+
+ with graphics.lock:
+ graphics.state["select"] = None
+ graphics.state["dest"] = None
+ graphics.state["moves"] = None
+
+
+
+
+
+ for p in self.players:
+ p.update(result)
+
+ phase = (phase + 1) % 2
+ if phase == 0:
+ i = (i + 1) % 2
+
+ line = self.src.readline().strip(" \r\n")
+
+ sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n")
+
+ if self.max_lines != None and self.max_lines > count:
+ sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
+ sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
+
+ if self.end and isinstance(graphics, GraphicsThread):
+ #graphics.stop()
+ pass # Let the user stop the display
+ elif not self.end:
+ global game
+ game = GameThread(self.board, self.players)
+ game.run()
+
+
def opponent(colour):
if colour == "white":