if self.stopped():
break
+ if isinstance(log_file, HttpLog):
+ log_file.prelog()
+
self.board.update_move(x, y, x2, y2)
result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
for p2 in self.players:
p2.update(result) # Inform players of what happened
- log(result)
+ log(result)
if isinstance(graphics, GraphicsThread):
with graphics.lock:
log(self.final_result)
- graphics.stop()
+ if isinstance(graphics, GraphicsThread):
+ graphics.stop()
# A thread that replays a log file
self.setup()
def setup(self):
+ sys.stderr.write("setup called for ReplayThread\n")
if True:
while self.src.readline().strip(" \r\n") != "# Initial board":
self.line_number += 1
count = 0
line = self.src.readline().strip(" \r\n")
while line != "# EOF":
+ sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n")
count += 1
if self.max_lines != None and count > self.max_lines:
self.stop()
line = line.split(":")
result = line[len(line)-1].strip(" \r\n")
- log(result)
+
try:
self.board.update(result)
- except:
+ except Exception, e:
+ sys.stderr.write("Exception! " + str(e.message) + "\n")
self.final_result = result
self.stop()
break
+ log(result)
+
[x,y] = map(int, result.split(" ")[0:2])
target = self.board.grid[x][y]
phase = (phase + 1) % 2
if phase == 0:
i = (i + 1) % 2
-
+
line = self.src.readline().strip(" \r\n")
+ sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n")
+
if self.max_lines != None and self.max_lines > count:
sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")