self.name = name
self.colour = colour
+ def update(self, result):
+ pass
+
# Player that runs from another process
-class AgentPlayer(Player):
+class ExternalAgent(Player):
def __init__(self, name, colour):
Player.__init__(self, name, colour)
- self.p = subprocess.Popen(name, stdin=subprocess.PIPE, stdout=subprocess.PIPE,stderr=subprocess.PIPE)
+ self.p = subprocess.Popen(name,bufsize=0,stdin=subprocess.PIPE, stdout=subprocess.PIPE, shell=True,universal_newlines=True)
self.send_message(colour)
else:
ready = [self.p.stdin]
if self.p.stdin in ready:
- #print "Writing to p.stdin"
+ #sys.stderr.write("Writing \'" + s + "\' to " + str(self.p) + "\n")
try:
self.p.stdin.write(s + "\n")
except:
raise Exception("UNRESPONSIVE")
else:
- raise Exception("UNRESPONSIVE")
+ raise Exception("TIMEOUT")
def get_response(self):
if agent_timeout > 0.0:
else:
ready = [self.p.stdout]
if self.p.stdout in ready:
- #print "Reading from p.stdout"
+ #sys.stderr.write("Reading from " + str(self.p) + " 's stdout...\n")
try:
- return self.p.stdout.readline().strip("\r\n")
+ result = self.p.stdout.readline().strip("\r\n")
+ #sys.stderr.write("Read \'" + result + "\' from " + str(self.p) + "\n")
+ return result
except: # Exception, e:
raise Exception("UNRESPONSIVE")
else:
- raise Exception("UNRESPONSIVE")
+ raise Exception("TIMEOUT")
def select(self):
sys.stdout.write(result + "\n")
-# Player that makes random moves
-class AgentRandom(Player):
+# Default internal player (makes random moves)
+class InternalAgent(Player):
def __init__(self, name, colour):
Player.__init__(self, name, colour)
self.choice = None
self.board = Board(style = "agent")
+
+
+ def update(self, result):
+
+ self.board.update(result)
+ self.board.verify()
+
+ def quit(self, final_result):
+ pass
+
+class AgentRandom(InternalAgent):
+ def __init__(self, name, colour):
+ InternalAgent.__init__(self, name, colour)
+
def select(self):
while True:
self.choice = self.board.pieces[self.colour][random.randint(0, len(self.board.pieces[self.colour])-1)]
move = moves[random.randint(0, len(moves)-1)]
return move
- def update(self, result):
- #sys.stderr.write(sys.argv[0] + " : Update board for AgentRandom\n")
- self.board.update(result)
- self.board.verify()
- def quit(self, final_result):
- pass
+# Terrible, terrible hacks
+
+def run_agent(agent):
+ #sys.stderr.write(sys.argv[0] + " : Running agent " + str(agent) + "\n")
+ colour = sys.stdin.readline().strip(" \r\n")
+ agent.colour = colour
+ while True:
+ line = sys.stdin.readline().strip(" \r\n")
+ if line == "SELECTION?":
+ #sys.stderr.write(sys.argv[0] + " : Make selection\n")
+ [x,y] = agent.select() # Gets your agent's selection
+ #sys.stderr.write(sys.argv[0] + " : Selection was " + str(agent.choice) + "\n")
+ sys.stdout.write(str(x) + " " + str(y) + "\n")
+ elif line == "MOVE?":
+ #sys.stderr.write(sys.argv[0] + " : Make move\n")
+ [x,y] = agent.get_move() # Gets your agent's move
+ sys.stdout.write(str(x) + " " + str(y) + "\n")
+ elif line.split(" ")[0] == "QUIT":
+ #sys.stderr.write(sys.argv[0] + " : Quitting\n")
+ agent.quit(" ".join(line.split(" ")[1:])) # Quits the game
+ break
+ else:
+ agent.update(line) # Updates agent.board
+ return 0
+
+
+# Sort of works?
+
+class ExternalWrapper(ExternalAgent):
+ def __init__(self, agent):
+ run = "python -u -c \"import sys;import os;from qchess import *;agent = " + agent.__class__.__name__ + "('" + agent.name + "','"+agent.colour+"');sys.exit(run_agent(agent))\""
+ # str(run)
+ ExternalAgent.__init__(self, run, agent.colour)
+