//glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
\r
// Apply scaling vector\r
- glScalef(1, 1, 1);\r
+ glScalef(so.scale[0], so.scale[1], so.scale[2]);\r
\r
// Apply translation vector\r
//glTranslatef(so.x, so.y, so.z);\r