* @param id ID of object selected\r
*/\r
void processObjectEvents(int id) {\r
-\r
+ // **NOTE: For the testing phase, only have the teapot\r
+ addSceneObject(id);\r
}\r
\r
/**\r
glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0);\r
\r
- glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0);\r
- glLightf(GL_LIGHT0, GL_SPOT_EXPONENT,10);\r
+ //glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0);\r
+ glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,1);\r
\r
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1);\r
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1);\r
glLightfv(GL_LIGHT1, GL_SPECULAR, specular1);\r
glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1);\r
\r
- glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0);\r
- glLightf(GL_LIGHT1, GL_SPOT_EXPONENT,10);\r
+ //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0);\r
+ glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,1);\r
\r
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);\r