0.0, /* Z near */\r
900.0 /* Z far */\r
);\r
- glLoadIdentity();\r
+ \r
glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
gluLookAt(\r
0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ 0.0, 0.0, 1.0 /* up is in postivie Y direction */\r
); \r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r