void display() {\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
- gluLookAt(\r
- 0.0, 0.0, 10.0, /* eye is at (x,y,z) */\r
- 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- );\r
+ //gluLookAt(\r
+ // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
+ // 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
+ // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ // );\r
\r
glRotatef(30.0, 1.0, 0.0, 0.0);\r
\r