glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 0.0, -60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 60.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
//glTranslatef(0.0, 0.0, 0.0);\r
\r
- glutSolidTeapot(30); // Draw teapot for test\r
+ glutWireTeapot(30); // Draw teapot for test\r
glPopMatrix();\r
\r
glPushMatrix();\r
glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r
- glLineWidth(3.0);\r
+ glLineWidth(1.0);\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r
\r