\r
/* Time varying or user-controled variables. */\r
static float jump = 0.0;\r
-static float lightAngle = 0.0, lightHeight = 20;\r
+static float lightAngle = 0.0, lightHeight = 40;\r
GLfloat angle = -150; /* in degrees */\r
GLfloat angle2 = 30; /* in degrees */\r
\r
* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
- GLdouble near = -1000.0;\r
- GLdouble far = 1000.0;\r
+ GLdouble near = -100.0;\r
+ GLdouble far = 100.0;\r
\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 80.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
+ glRotatef(30.0, 1.0, 0.0, 0.0);\r
+\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r
lightPosition[1] = lightHeight;\r
\r
glPushMatrix();\r
/* Perform scene rotations based on user mouse input. */\r
- //glRotatef(angle2, 1.0, 0.0, 0.0);\r
+ \r
glRotatef(angle, 0.0, 1.0, 0.0);\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r