/* Z near */ 20.0, /* Z far */ 300.0);\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.); /* up is in postivie Y direction */\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r