glMatrixMode(GL_PROJECTION);\r
glLoadIdentity(); \r
\r
- gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.0, 1000.0);\r
+ gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
\r
/*glViewport(0, 0, w, h);\r
glMatrixMode(GL_PROJECTION); /* switch matrix mode\r