glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
\r
- glTranslatef(0.0f, 0.0f, 0.0f);\r
+ glTranslatef( 0.0f, 0.0f, 0.0f);\r
glBegin(GL_QUADS);\r
- glVertex3f(-1.0f, 1.0f, 0.0f);\r
- glVertex3f( 1.0f, 1.0f, 0.0f);\r
- glVertex3f( 1.0f,-1.0f, 0.0f);\r
- glVertex3f(-1.0f,-1.0f, 0.0f);\r
+ glVertex3f( 0.0f, 1.0f, -1.0f);\r
+ glVertex3f( 0.0f, 1.0f, 1.0f);\r
+ glVertex3f( 0.0f, -1.0f, 1.0f);\r
+ glVertex3f( 0.0f, -1.0f, -1.0f);\r
glEnd();\r
\r
\r
- glTranslatef(0.0f,0.0f,-5.0f); // Move into the Screen 10.0\r
+ glTranslatef( 0.0f, 0.0f, -5.0f); // Move into the Screen 10.0\r
glutSolidTeapot(1);\r
\r
+ glMatrixMode(GL_MODELVIEW);\r
+ glLoadIdentity();\r
+ gluLookAt(0.7f, 0.4f, 0.9f, -2.0f, -1.0f, -7.0f, 1.0f, 10.0f, 1.0f);\r
+\r
+\r
+ glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity();\r
glutSwapBuffers();\r
}\r
\r
+/**\r
+ * init function, sets OpenGL's starting state\r
+ */\r
+void init() {\r
+ glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity();\r
+ gluPerspective( 60, 1, 0.1, 1000.0);\r
+ glMatrixMode(GL_MODELVIEW);\r
+}\r
+\r
/**\r
* Main function\r
* @param argc Number of arguments\r
\r
makeMenu();\r
\r
- glMatrixMode(GL_PROJECTION);\r
- glLoadIdentity();\r
- gluPerspective( 60, 1, 0.1, 1000.0);\r
- glMatrixMode(GL_MODELVIEW);\r
+ init();\r
\r
glutMainLoop();\r
}\r