glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 10000.0, 60.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, -60.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ 0.0, 1.0, 1.0 /* up is in postivie Y direction */\r
);\r
\r
/* Reposition the light source. */\r
glPushMatrix();\r
\r
//glTranslatef(0.0, 0.0, 0.0);\r
- glLoadIdentity();\r
- glutSolidTeapot(5); // Draw teapot for test\r
+ \r
+ glutSolidTeapot(30); // Draw teapot for test\r
glPopMatrix();\r
\r
glPushMatrix();\r