sceneObjs[curObject].x += diffx * cos(angler) * 0.1;\r
sceneObjs[curObject].z += diffx * sin(angler) * 0.1;\r
\r
- sceneObjs[curObject].x += diffy * cos(90 - angler) * 0.1;\r
- sceneObjs[curObject].z += diffy * sin(90 - angler) * 0.1;\r
+ sceneObjs[curObject].x += diffy * sin(angler) * 0.1;\r
+ sceneObjs[curObject].z += diffy * cos(angler) * 0.1;\r
\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small\r