glBindTexture(GL_TEXTURE_2D, 0); // Back to default texture\r
}\r
\r
+// Menu enum\r
+enum menu {\r
+ // Main menu\r
+ ROTATE_MOVE_CAMERA,\r
+ POSITION_SCALE,\r
+ ROTATION_TEXTURE_SCALE,\r
+ EXIT,\r
+\r
+ // Material submenu\r
+ MATERIAL_ALL_RGB,\r
+ MATERIAL_AMBIENT_RGB,\r
+ MATERIAL_DIFFUSE_RGB,\r
+ MATERIAL_SPECULAR_RGB,\r
+ MATERIAL_ALL_ADSS,\r
+ MATERIAL_RED_ADSS,\r
+ MATERIAL_GREEN_ADSS,\r
+ MATERIAL_BLUE_ADSS,\r
+\r
+ // Light submenu\r
+ LIGHT_MOVE_LIGHT_1,\r
+ LIGHT_RGBALL_LIGHT_1,\r
+ LIGHT_MOVE_LIGHT_2,\r
+ LIGHT_RGBALL_LIGHT_2\r
+};\r
+\r
// Menu arrays\r
const char *textureMenuEntries[NTEXTURE] = {\r
"1 Plain", "2 Rust", "3 Concrete", "4 Carpet", "5 Beach Sand", \r
"51 Chef", "52 Parasaurolophus", "53 Rooster", "54 T-rex"\r
};\r
\r
-const char *materialMenuEntries[8] = {\r
- "All R/G/B", "Ambient R/G/B", "Diffuse R/G/B", "Specular R/G/B",\r
- "All Amb/Diff/Spec/Shine", "Red Amb/Diff/Spec/Shine", "Green Amb/Diff/Spec/Shine", "Blue Amb/Diff/Spec/Shine"\r
-};\r
+\r
\r
void processMainEvents(int id) {\r
- if(id == 99) exit(0);\r
+ switch (id) {\r
+ case EXIT:\r
+ exit(0);\r
+\r
+ }\r
}\r
\r
void processObjectEvents(int id) {\r
\r
}\r
\r
+\r
+\r
void makeMenu() {\r
- int main, object, material, texture, gtexture, light;\r
+ // Construct material menu\r
+ int materialMenu = glutCreateMenu(processMaterialEvents);\r
+ glutAddMenuEntry("All R/G/B", MATERIAL_ALL_RGB);\r
+ glutAddMenuEntry("Ambient R/G/B", MATERIAL_AMBIENT_RGB);\r
+ glutAddMenuEntry("Diffuse R/G/B", MATERIAL_DIFFUSE_RGB);\r
+ glutAddMenuEntry("Specular R/G/B", MATERIAL_SPECULAR_RGB);\r
+ glutAddMenuEntry("All Amb/Diff/Spec/Shine", MATERIAL_ALL_ADSS);\r
+ glutAddMenuEntry("Red Amb/Diff/Spec/Shine", MATERIAL_RED_ADSS);\r
+ glutAddMenuEntry("Green Amb/Diff/Spec/Shine", MATERIAL_GREEN_ADSS);\r
+ glutAddMenuEntry("Blue Amb/Diff/Spec/Shine", MATERIAL_BLUE_ADSS);\r
+\r
+ // Construct light menu\r
+ int lightMenu = glutCreateMenu(processLightEvents);\r
+ glutAddMenuEntry("Move Light 1", LIGHT_MOVE_LIGHT_1);\r
+ glutAddMenuEntry("R/G/B/All Light 1", LIGHT_RGBALL_LIGHT_1);\r
+ glutAddMenuEntry("Move Light 2", LIGHT_MOVE_LIGHT_2);\r
+ glutAddMenuEntry("R/G/B/All Light 2", LIGHT_RGBALL_LIGHT_2);\r
+\r
+ // Construct add object submenus\r
+ int addObjectSubmenu[6];\r
+\r
+ for( int i = 0; i < 6; i++ ) {\r
+ addObjectSubmenu[i] = glutCreateMenu(processObjectEvents);\r
+ for ( int j = i; j < (i+9); j++ ) {\r
+ glutAddMenuEntry( objectMenuEntries[j], j );\r
+ }\r
+ }\r
\r
- object = glutCreateMenu(processObjectEvents);\r
- for ( int i = 0; objectMenuEntries[i]; i++ ) {\r
- glutAddMenuEntry( objectMenuEntries[i], i );\r
+ // Construct add object menu\r
+ int addObjectMenu = glutCreateMenu(processObjectEvents);\r
+ for ( int i = 0; addObjectSubmenu[i]; i++ ) {\r
+ glutAddSubMenu( "1", addObjectSubmenu[i] );\r
}\r
+\r
+\r
+ int mainMenu = glutCreateMenu(processMainEvents);\r
+\r
+ glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
+ //Add object\r
+ glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
+ glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
+ //material\r
\r
+ \r
+\r
+ glutSetMenu(mainMenu);\r
+ glutAddSubMenu("Material", materialMenu);\r
+ \r
+ //texture\r
+ //ground texture\r
+ //lights\r
+\r
\r
+ glutAddMenuEntry("Exit", EXIT);\r
\r
- glutCreateMenu(processMainEvents);\r
- glutAddMenuEntry("Exit", 99);\r
glutAttachMenu(GLUT_RIGHT_BUTTON);\r
}\r
\r