"51 Chef", "52 Parasaurolophus", "53 Rooster", "54 T-rex"\r
};\r
\r
-const char *materialMenuEntries[8] = {\r
- "All R/G/B", "Ambient R/G/B", "Diffuse R/G/B", "Specular R/G/B",\r
- "All Amb/Diff/Spec/Shine", "Red Amb/Diff/Spec/Shine", "Green Amb/Diff/Spec/Shine", "Blue Amb/Diff/Spec/Shine"\r
-};\r
+\r
\r
void processMainEvents(int id) {\r
switch (id) {\r
\r
\r
void makeMenu() {\r
- glutCreateMenu(processMainEvents);\r
+ // Construct material menu\r
+ int materialMenu = glutCreateMenu(processMaterialEvents);\r
+ glutAddMenuEntry("All R/G/B", MATERIAL_ALL_RGB);\r
+ glutAddMenuEntry("Ambient R/G/B", MATERIAL_AMBIENT_RGB);\r
+ glutAddMenuEntry("Diffuse R/G/B", MATERIAL_DIFFUSE_RGB);\r
+ glutAddMenuEntry("Specular R/G/B", MATERIAL_SPECULAR_RGB);\r
+ glutAddMenuEntry("All Amb/Diff/Spec/Shine", MATERIAL_ALL_ADSS);\r
+ glutAddMenuEntry("Red Amb/Diff/Spec/Shine", MATERIAL_RED_ADSS);\r
+ glutAddMenuEntry("Green Amb/Diff/Spec/Shine", MATERIAL_GREEN_ADSS);\r
+ glutAddMenuEntry("Blue Amb/Diff/Spec/Shine", MATERIAL_BLUE_ADSS);\r
+\r
+ // Construct light menu\r
+ int lightMenu = glutCreateMenu(processLightEvents);\r
+ glutAddMenuEntry("Move Light 1", LIGHT_MOVE_LIGHT_1);\r
+ glutAddMenuEntry("R/G/B/All Light 1", LIGHT_RGBALL_LIGHT_1);\r
+ glutAddMenuEntry("Move Light 2", LIGHT_MOVE_LIGHT_2);\r
+ glutAddMenuEntry("R/G/B/All Light 2", LIGHT_RGBALL_LIGHT_2);\r
+\r
+ // Construct add object submenus\r
+ int addObjectSubmenu[6];\r
+\r
+ for( int i = 0; i < 6; i++ ) {\r
+ addObjectSubmenu[i] = glutCreateMenu(processObjectEvents);\r
+ for ( int j = i; j < (i+9); j++ ) {\r
+ glutAddMenuEntry( objectMenuEntries[j], j );\r
+ }\r
+ }\r
+\r
+ // Construct add object menu\r
+ int addObjectMenu = glutCreateMenu(processObjectEvents);\r
+ for ( int i = 0; addObjectSubmenu[i]; i++ ) {\r
+ glutAddSubMenu( "1", addObjectSubmenu[i] );\r
+ }\r
+\r
+\r
+ int mainMenu = glutCreateMenu(processMainEvents);\r
\r
glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
//Add object\r
glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
//material\r
+ \r
+ \r
+\r
+ glutSetMenu(mainMenu);\r
+ glutAddSubMenu("Material", materialMenu);\r
+ \r
//texture\r
//ground texture\r
//lights\r
glutAttachMenu(GLUT_RIGHT_BUTTON);\r
}\r
\r
- \r
-/*void createGLUTMenus() {\r
-\r
- int menu,submenu;\r
-\r
- submenu = glutCreateMenu(processMenuEvents);\r
- glutAddMenuEntry("Red",RED);\r
- glutAddMenuEntry("Blue",BLUE);\r
- glutAddMenuEntry("Green",GREEN);\r
-\r
- menu = glutCreateMenu(processMenuEvents);\r
- glutAddMenuEntry("White",WHITE);\r
- glutAddSubMenu("RGB Menu",submenu);\r
- glutAttachMenu(GLUT_RIGHT_BUTTON);\r
-*/\r
-\r
void display() {\r
// You probably want to change both of the following.\r
glClear(GL_COLOR_BUFFER_BIT);\r