printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective( (500* 60) / width, 1, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
+\r
}\r
\r
/**\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
\r
- glTranslatef(0.0f,0.0f,100.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
+ glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0\r
\r
- glBegin(GL_QUADS);\r
- glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r
- glVertex3f(-1.0f, 1.0f, 0.0f); // Top left\r
- glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right\r
- glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right\r
- glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left\r
- glEnd();\r
+ glutSolidTeapot(1);\r
\r
glutSwapBuffers();\r
}\r