glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
\r
- glTranslatef(0.0f,0.0f,100.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
+ glTranslatef(0.0f,0.0f,10.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
\r
glBegin(GL_QUADS);\r
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r