\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
- glColor3f(1.0, 1.0, 0.0);\r
+ glColor3f(0.0, 0.0, 0.0);\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
gluPerspective(\r
60.0, /* field of view in degree */\r
1.0, /* aspect ratio */ \r
- 0.0, /* Z near */\r
+ -10.0, /* Z near */\r
900.0 /* Z far */\r
);\r
\r