glBindTexture(GL_TEXTURE_2D, 0); // Back to default texture\r
}\r
\r
+// Menu enum\r
+enum menu {\r
+ // Main menu\r
+ ROTATE_MOVE_CAMERA,\r
+ POSITION_SCALE,\r
+ ROTATION_TEXTURE_SCALE,\r
+ EXIT,\r
+\r
+ // Material submenu\r
+ MATERIAL_ALL_RGB,\r
+ MATERIAL_AMBIENT_RGB,\r
+ MATERIAL_DIFFUSE_RGB,\r
+ MATERIAL_SPECULAR_RGB,\r
+ MATERIAL_ALL_ADSS,\r
+ MATERIAL_RED_ADSS,\r
+ MATERIAL_GREEN_ADSS,\r
+ MATERIAL_BLUE_ADSS,\r
+\r
+ // Light submenu\r
+ LIGHT_MOVE_LIGHT_1,\r
+ LIGHT_RGBALL_LIGHT_1,\r
+ LIGHT_MOVE_LIGHT_2,\r
+ LIGHT_RGBALL_LIGHT_2\r
+};\r
+\r
// Menu arrays\r
const char *textureMenuEntries[NTEXTURE] = {\r
"1 Plain", "2 Rust", "3 Concrete", "4 Carpet", "5 Beach Sand", \r
"51 Chef", "52 Parasaurolophus", "53 Rooster", "54 T-rex"\r
};\r
\r
-const char *materialMenuEntries[8] = {\r
- "All R/G/B", "Ambient R/G/B", "Diffuse R/G/B", "Specular R/G/B",\r
- "All Amb/Diff/Spec/Shine", "Red Amb/Diff/Spec/Shine", "Green Amb/Diff/Spec/Shine", "Blue Amb/Diff/Spec/Shine"\r
-};\r
+\r
\r
void processMainEvents(int id) {\r
- if(id == 99) exit(0);\r
+ switch (id) {\r
+ case EXIT:\r
+ exit(0);\r
+\r
+ }\r
}\r
\r
void processObjectEvents(int id) {\r
\r
}\r
\r
-void makeMenu() {\r
- //int main, object, objectsize, material, texture, gtexture, light;\r
-\r
- glutCreateMenu(processMainEvents);\r
- \r
-\r
- int objectSize = sizeof(objectMenuEntries) / sizeof(objectMenuEntries[0]);\r
- int numMenus = objectSize/10 + 1;\r
- int objectSubmenu[numMenus];\r
-\r
- // Create the n-(n+10) menus\r
- for ( int i = 0; i < numMenus; i++ ) {\r
-\r
- objectSubmenu[i] = glutCreateMenu(processObjectEvents);\r
+int makeSubmenuFromArray( const char *menuEntries[], void *callback ) {\r
+ int menuEntriesSize = sizeof(menuEntries) / sizeof(menuEntries[0]);\r
+ int menuNumber = menuEntriesSize / 10 + 1;\r
+ int submenuObjects[menuNumber-1];\r
+\r
+ for( int i = 0; i < menuNumber; i++ ) {\r
+ submenuObjects[i] = glutCreateMenu(callback);\r
+ int startNum = i*11 - (i-1);\r
+ for ( int j = startNum - 1; j < (startNum+9); j++ ) {\r
+ if ( j == menuEntriesSize ) break; // Detect if we've reached the end of the array\r
+ glutAddMenuEntry( menuEntries[j], j );\r
+ }\r
+ }\r
\r
- for ( int j = 0; j < (i + 1) * 10; j++ ) {\r
+ int mainMenu = glutCreateMenu(callback);\r
+ for ( int i = 0; i < menuNumber; i++ ) {\r
+ char name[10]; // buffer to hold name\r
+ int startNum = i*11 - (i-1);\r
+ int endNum = startNum + 9;\r
+ if ( i == menuNumber - 1 ) { // We're on the last one\r
+ endNum = startNum + 3;\r
+ }\r
+ sprintf(name, "%d-%d", startNum, endNum);\r
+ glutAddSubMenu( name, submenuObjects[i] );\r
+ }\r
\r
- if ( objectMenuEntries[j] ) {\r
- glutAddMenuEntry( objectMenuEntries[j], j + 1 );\r
- } else { \r
- break;\r
- }\r
+ return mainMenu;\r
+}\r
\r
+void makeMenu() {\r
+ // Construct material menu\r
+ int materialMenu = glutCreateMenu(processMaterialEvents);\r
+ glutAddMenuEntry("All R/G/B", MATERIAL_ALL_RGB);\r
+ glutAddMenuEntry("Ambient R/G/B", MATERIAL_AMBIENT_RGB);\r
+ glutAddMenuEntry("Diffuse R/G/B", MATERIAL_DIFFUSE_RGB);\r
+ glutAddMenuEntry("Specular R/G/B", MATERIAL_SPECULAR_RGB);\r
+ glutAddMenuEntry("All Amb/Diff/Spec/Shine", MATERIAL_ALL_ADSS);\r
+ glutAddMenuEntry("Red Amb/Diff/Spec/Shine", MATERIAL_RED_ADSS);\r
+ glutAddMenuEntry("Green Amb/Diff/Spec/Shine", MATERIAL_GREEN_ADSS);\r
+ glutAddMenuEntry("Blue Amb/Diff/Spec/Shine", MATERIAL_BLUE_ADSS);\r
+\r
+ // Construct light menu\r
+ int lightMenu = glutCreateMenu(processLightEvents);\r
+ glutAddMenuEntry("Move Light 1", LIGHT_MOVE_LIGHT_1);\r
+ glutAddMenuEntry("R/G/B/All Light 1", LIGHT_RGBALL_LIGHT_1);\r
+ glutAddMenuEntry("Move Light 2", LIGHT_MOVE_LIGHT_2);\r
+ glutAddMenuEntry("R/G/B/All Light 2", LIGHT_RGBALL_LIGHT_2);\r
+\r
+ // Construct add object submenus\r
+ int addObjectMenu = makeSubmenuFromArray( &objectMenuEntries, processObjectEvents );\r
+\r
+ // Construct texture/ground texture submenus\r
+/* int textureMenuEntries = sizeof(textureMenuEntries) / sizeof(textureMenuEntries[0]);\r
+ int menuNumber = textureMenuEntries / 10 + 1;\r
+ int textureSubmenu[menuNumber-1];\r
+\r
+ for( int i = 0; i < menuNumber; i++ ) {\r
+ textureSubmenu[i] = glutCreateMenu(processTextureEvents);\r
+ int startNum = i*11 - (i-1);\r
+ for ( int j = startNum - 1; j < (startNum+9); j++ ) {\r
+ if ( j == objectMenuEntriesSize ) break; // Detect if we've reached the end of the array\r
+ glutAddMenuEntry( objectMenuEntries[j], j );\r
}\r
+ }*/\r
\r
- }\r
\r
- // Create the overmenu\r
- int objectMenu = glutCreateMenu(processObjectEvents);\r
- for ( int i = 0; objectSubmenu[i]; i++ ) {\r
- char name[10];\r
- sprintf(name,"%d",(i + 1) * 10);\r
- glutAddSubMenu( name, objectSubmenu[i] );\r
- }\r
+ int mainMenu = glutCreateMenu(processMainEvents);\r
\r
- glutAddSubMenu("Objects", objectMenu);\r
- glutAddMenuEntry("Exit", 99);\r
+ glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
+ glutAddSubMenu("Add object", addObjectMenu);\r
+ glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
+ glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
+ //material\r
\r
\r
\r
+ glutSetMenu(mainMenu);\r
+ glutAddSubMenu("Material", materialMenu);\r
+ \r
+ //texture\r
+ //ground texture\r
+ //lights\r
\r
- glutAttachMenu(GLUT_RIGHT_BUTTON);\r
-\r
-}\r
-\r
- \r
-/*void createGLUTMenus() {\r
-\r
- int menu,submenu;\r
\r
- submenu = glutCreateMenu(processMenuEvents);\r
- glutAddMenuEntry("Red",RED);\r
- glutAddMenuEntry("Blue",BLUE);\r
- glutAddMenuEntry("Green",GREEN);\r
+ glutAddMenuEntry("Exit", EXIT);\r
\r
- menu = glutCreateMenu(processMenuEvents);\r
- glutAddMenuEntry("White",WHITE);\r
- glutAddSubMenu("RGB Menu",submenu);\r
- glutAttachMenu(GLUT_RIGHT_BUTTON);\r
-*/\r
+ glutAttachMenu(GLUT_RIGHT_BUTTON);\r
+}\r
\r
void display() {\r
// You probably want to change both of the following.\r