*/\r
void windowReshape(int width, int height) {\r
glViewport(0, 0, (GLsizei)width, (GLsizei)height);\r
+ printf("Width: %d, height: %d", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective(60, 1, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
}\r
\r