void makeMenu() {\r
//int main, object, objectsize, material, texture, gtexture, light;\r
\r
- glutCreateMenu(processMainEvents);\r
+ /*glutCreateMenu(processMainEvents);\r
\r
\r
int objectSize = sizeof(objectMenuEntries) / sizeof(objectMenuEntries[0]);\r
int numMenus = objectSize/10 + 1;\r
int objectSubmenu[numMenus];\r
\r
+ for( int i = 0; objectSubmenu[i]; i++ ) {\r
+ objectSubmenu[i] = 0;\r
+ }\r
+\r
// Create the n-(n+10) menus\r
for ( int i = 0; i < numMenus; i++ ) {\r
\r
\r
if ( objectMenuEntries[j] ) {\r
glutAddMenuEntry( objectMenuEntries[j], j + 1 );\r
- } else {\r
+ } else { \r
break;\r
}\r
\r
\r
}\r
\r
- // Create the overmenu\r
+ // Create the overmenu*/\r
int objectMenu = glutCreateMenu(processObjectEvents);\r
- for ( int i = 0; objectSubmenu[i]; i++ ) {\r
+ /*for ( int i = 0; objectSubmenu[i]; i++ ) {\r
char name[10];\r
sprintf(name,"%d",(i + 1) * 10);\r
glutAddSubMenu( name, objectSubmenu[i] );\r
- }\r
+ }*/\r
\r
glutAddSubMenu("Objects", objectMenu);\r
glutAddMenuEntry("Exit", 99);\r