glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 40.0, 20.0, 60.0, /* eye is at (0,8,60) */\r
+ 90.0, 180.0, 60.0, /* eye is at (0,8,60) */\r
0.0, 0.0, 0.0, /* center is at (0,0,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r