char dataDir[200]; // Stores the directory name for the meshes and textures.\r
\r
static GLfloat floorVertices[4][3] = {\r
- { -20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, -20.0 },\r
- { -20.0, 0.0, -20.0 },\r
+ { -1000.0, 0.0, 1000.0 },\r
+ { 1000.0, 0.0, 1000.0 },\r
+ { 1000.0, 0.0, -1000.0 },\r
+ { -1000.0, 0.0, -1000.0 },\r
};\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
gluLookAt(\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 0.0, 60.0, /* eye is at (0,8,60) */\r
+ 0.0, 0.0, 0.0, /* center is at (0,0,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
- glDisable(GL_LIGHTING);\r
- \r
+ glLoadIdentity();\r
glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 8.0, 0.0);\r
+ glTranslatef(0.0, 0.0, -1.0);\r
\r
glutSolidTeapot(1); // Draw teapot for test\r
- \r
- glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
+ glLoadIdentity();\r
glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r