\r
// Construct add object menu\r
int addObjectMenu = glutCreateMenu(processObjectEvents);\r
- for ( int i = 0; addObjectSubmenu[i]; i++ ) {\r
- char * name = { (char)i };\r
- glutAddSubMenu( name, addObjectSubmenu[i] );\r
- }\r
+ glutAddSubMenu( "test", addObjectSubmenu[0] );\r
+ /*for ( int i = 0; addObjectSubmenu[i]; i++ ) {\r
+ glutAddSubMenu( (char)i, addObjectSubmenu[i] );\r
+ }*/\r
\r
\r
int mainMenu = glutCreateMenu(processMainEvents);\r
\r
glutAddMenuEntry("Rotate/Move Camera", ROTATE_MOVE_CAMERA);\r
- //Add object\r
+ glutAddSubMenu("Add object", addObjectMenu);\r
glutAddMenuEntry("Position/Scale", POSITION_SCALE);\r
glutAddMenuEntry("Rotation/Texture Scale", ROTATION_TEXTURE_SCALE);\r
//material\r