\r
/* Time varying or user-controled variables. */\r
static float jump = 0.0;\r
-static float lightAngle = 0.0, lightHeight = 20;\r
+static float lightAngle = 0.0, lightHeight = 40;\r
GLfloat angle = -150; /* in degrees */\r
GLfloat angle2 = 30; /* in degrees */\r
\r
* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
- GLdouble near = -1000.0;\r
+ GLdouble near = -100.0;\r
GLdouble far = 1000.0;\r
\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r