drawFloor();\r
glDisable(GL_BLEND);\r
\r
- glPushMatrix(); \r
+ glPushMatrix();\r
+ glLoadIdentity();\r
glColor3f(1.0, 0.0, 1.0);\r
glTranslatef(-8.0, 0.0, -10.0);\r
\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
+ //glLoadIdentity();\r
glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r