glutSolidTeapot(1); // Draw teapot for test\r
\r
glPushMatrix();\r
- glDisable(GL_LIGHTING);\r
- glColor3f(1.0, 1.0, 0.0);\r
+ //glDisable(GL_LIGHTING);\r
+ glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
- glutSolidSphere(90.0, 5, 5);\r
+ glutSolidSphere(1.0, 5, 5);\r
\r
- glEnable(GL_LIGHTING);\r
+ //glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r
glPopMatrix();\r