\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; /* green-tinted */\r
static GLfloat lightPosition[4];\r
-static float lightAngle = 0.0, lightHeight = 20;\r
+static float lightAngle = 10.0, lightHeight = 20;\r
\r
\r
/**\r
glutSolidTeapot(1); // Draw teapot for test\r
\r
glPushMatrix();\r
- glDisable(GL_LIGHTING);\r
- glColor3f(1.0, 1.0, 0.0);\r
+ //glDisable(GL_LIGHTING);\r
+ glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
glutSolidSphere(1.0, 5, 5);\r
\r
- glEnable(GL_LIGHTING);\r
+ //glEnable(GL_LIGHTING);\r
glPopMatrix();\r
\r
glPopMatrix();\r
\r
glMatrixMode(GL_PROJECTION);\r
gluPerspective(\r
- 180.0, /* field of view in degree */\r
+ 60.0, /* field of view in degree */\r
1.0, /* aspect ratio */ \r
0.0, /* Z near */\r
900.0 /* Z far */\r