\r
glPushMatrix();\r
glTranslatef(lightPosition0[0], lightPosition0[1], lightPosition0[2]);\r
- glutSolidSphere(0.5, 50, 50);\r
+ glutSolidSphere(lightBallSize, 20, 20);\r
glPopMatrix();\r
\r
glPushMatrix();\r
glTranslatef(lightPosition1[0], lightPosition1[1], lightPosition1[2]);\r
- glutSolidSphere(0.5, 50, 50);\r
+ glutSolidSphere(lightBallSize, 20, 20);\r
glPopMatrix();\r
\r
glEnable(GL_LIGHTING);\r