char dataDir[200]; // Stores the directory name for the meshes and textures.\r
\r
static GLfloat floorVertices[4][3] = {\r
- { -20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, -20.0 },\r
- { -20.0, 0.0, -20.0 },\r
+ { -1000.0, 0.0, 1000.0 },\r
+ { 1000.0, 0.0, 1000.0 },\r
+ { 1000.0, 0.0, -1000.0 },\r
+ { -1000.0, 0.0, -1000.0 },\r
};\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
+ glEnable(GL_BLEND);\r
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);\r
drawFloor();\r
+ glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
- glDisable(GL_LIGHTING);\r
- \r
+ glLoadIdentity();\r
glColor3f(1.0, 0.0, 1.0);\r
- glTranslatef(0.0, 8.0, 0.0);\r
+ glTranslatef(-8.0, 0.0, -10.0);\r
\r
- glutSolidTeapot(1); // Draw teapot for test\r
- \r
- glEnable(GL_LIGHTING);\r
+ glutSolidTeapot(10); // Draw teapot for test\r
glPopMatrix();\r
\r
glPushMatrix();\r
glDisable(GL_LIGHTING);\r
+ glLoadIdentity();\r
glColor3f(1.0, 1.0, 1.0);\r
\r
/* Draw a yellow ball at the light source. */\r