printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective(60 * height % 180, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective( 60 * ((GLfloat)width/(GLfloat)height), (GLfloat)width/(GLfloat)height, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
+\r
}\r
\r
/**\r