printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective( (500* 60) / width, 1, 0.1, 1000.0);\r
+ gluPerspective( 60 * ((GLfloat)width/(GLfloat)height), (GLfloat)width/(GLfloat)height, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
\r
}\r