glViewport(0, 0, (GLsizei)width, (GLsizei)height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective(60, (GLfloat)height/ (GLfloat)width, 0.1, 1000.0);\r
+ gluPerspective(60, 1, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
}\r
\r