}\r
}\r
\r
+void keyboard(unsigned char key, int x1, int y1) {\r
+ switch(key) {\r
+ case 'w':\r
+ z = z - 1;\r
+ break;\r
+ case 'a':\r
+ x = x - 1;\r
+ break;\r
+ case 's':\r
+ z = z + 1;\r
+ break;\r
+ case 'd':\r
+ x = x + 1;\r
+ break;\r
+ case 'q':\r
+ y = y + 1;\r
+ break;\r
+ case 'e':\r
+ y = y - 1;\r
+ break;\r
+ }\r
+ printf("Camera is now at (%f, %f, %f)\n", x, y, z);\r
+ glutPostRedisplay();\r
+}\r
+\r
/**\r
* Called when motion event occurs\r
* @param x Mouse x position\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
-\r
+ glTranslatef(x, y, z);\r
+ \r
// **NOTE: Currently this rotation function is all that moves the camera off\r
// the flat surface. Need to integrate function into gluLookAt\r
- //glRotatef(30.0, 1.0, 0.0, 0.0);\r
+ glRotatef(30.0, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r
//glutReshapeFunc(windowReshape);\r
glutDisplayFunc(display);\r
glutMouseFunc(mouse);\r
+ glutKeyboardFunc(keyboard);\r
glutMotionFunc(motion);\r
\r
makeMenu();\r