#include <math.h>\r
#include <GL/gl.h>\r
#include <GL/glut.h>\r
+#include <time.h>\r
\r
#include "bitmap.h"\r
\r
* @param h New height\r
*/\r
void windowReshape(int w, int h) {\r
- GLdouble near = -10.0;\r
- GLdouble far = 10.0;\r
+ GLdouble near = -1000.0;\r
+ GLdouble far = 1000.0;\r
\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
glMatrixMode(GL_PROJECTION);\r
*/\r
/*void mouse(int btn, int state, int x, int y) {\r
\r
-}*/\r
+}*//*\r
static void\r
mouse(int button, int state, int x, int y)\r
{\r
lightStartY = y;\r
glutPostRedisplay();\r
}\r
-}\r
+}*/\r
\r
+void idle() {\r
+ angle = (int)(angle + 10) % 360;\r
+ //angle2 = (int)(angle2 + 10) % 360;\r
+ printf("Angle 1: %f, Angle 2: %f\n", angle, angle2);\r
+ sleep(2);\r
+ glutPostRedisplay();\r
+}\r
\r
/**\r
* Draw a floor.\r
// glEnable(GL_TEXTURE_2D);\r
//}\r
\r
- /*glBegin(GL_QUADS);\r
+ glBegin(GL_QUADS);\r
glTexCoord2f(0.0, 0.0);\r
glVertex3fv(floorVertices[0]);\r
glTexCoord2f(0.0, 16.0);\r
glVertex3fv(floorVertices[2]);\r
glTexCoord2f(16.0, 0.0);\r
glVertex3fv(floorVertices[3]);\r
- glEnd();*/\r
+ glEnd();\r
\r
/*if (useTexture) {\r
glDisable(GL_TEXTURE_2D);\r
glPushMatrix();\r
\r
//glTranslatef(0.0, 0.0, 0.0);\r
- \r
glutWireTeapot(30); // Draw teapot for test\r
glPopMatrix();\r
\r
glLoadIdentity();\r
\r
gluPerspective(\r
- 60.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */ \r
- 0.0, /* Z near */\r
- 900.0 /* Z far */\r
+ 60.0, /* field of view in degree */\r
+ 1.0, /* aspect ratio */\r
+ -1000.0, /* Z near */\r
+ 1000.0 /* Z far */\r
); \r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);\r
\r
glutReshapeFunc(windowReshape);\r
glutDisplayFunc(display);\r
- glutMouseFunc(mouse);\r
- glutMotionFunc(motion);\r
+ //glutMouseFunc(mouse);\r
+ //glutMotionFunc(motion);\r
+ glutIdleFunc(idle);\r
\r
makeMenu();\r
\r