\r
char dataDir[200]; // Stores the directory name for the meshes and textures.\r
\r
+static GLfloat floorVertices[4][3] = {\r
+ { -20.0, 0.0, 20.0 },\r
+ { 20.0, 0.0, 20.0 },\r
+ { 20.0, 0.0, -20.0 },\r
+ { -20.0, 0.0, -20.0 },\r
+};\r
+\r
+static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light\r
+static GLfloat lightPosition[4];\r
+static float lightAngle = 10.0, lightHeight = 20;\r
+\r
/**\r
* Prints out error message when file cannot be read\r
* @param fileName Name of file that could not be read\r
\r
}\r
\r
-static GLfloat floorVertices[4][3] = {\r
- { -20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, 20.0 },\r
- { 20.0, 0.0, -20.0 },\r
- { -20.0, 0.0, -20.0 },\r
-};\r
-\r
-/* Draw a floor (possibly textured). */\r
-static void\r
-drawFloor(void)\r
-{\r
+/**\r
+ * Draw a floor.\r
+ */\r
+void drawFloor() {\r
glDisable(GL_LIGHTING);\r
\r
//if (useTexture) {\r
glEnable(GL_LIGHTING);\r
}\r
\r
-\r
-static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; /* green-tinted */\r
-static GLfloat lightPosition[4];\r
-static float lightAngle = 10.0, lightHeight = 20;\r
-\r
-\r
/**\r
* Display function\r
*/\r
* init function; sets initial OpenGL state\r
*/\r
void init() {\r
- glEnable(GL_CULL_FACE);\r
- glEnable(GL_DEPTH_TEST);\r
- glEnable(GL_TEXTURE_2D);\r
- glLineWidth(3.0);\r
-\r
glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity();\r
gluPerspective(\r
60.0, /* field of view in degree */\r
1.0, /* aspect ratio */ \r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r
+ glLoadIdentity();\r
gluLookAt(\r
0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 9814981.0, 8.0, 999.0, /* center is at (0,8,0) */\r
+ 0.0, 65.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
); \r
\r
glClearDepth(1.0f); // Depth Buffer Setup\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
+ glEnable(GL_CULL_FACE);\r
+ glEnable(GL_TEXTURE_2D);\r
+ glLineWidth(3.0);\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r
\r