glMatrixMode(GL_PROJECTION);\r
glLoadIdentity(); \r
\r
- gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective(60, 1, 0.1, 1000.0);\r
\r
/*glViewport(0, 0, w, h);\r
glMatrixMode(GL_PROJECTION); /* switch matrix mode\r
\r
glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
\r
-\r
glBegin(GL_QUADS);\r
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r
glVertex3f(-1.0f, 1.0f, 0.0f); // Top left\r