\r
/**\r
* Called when window is resized\r
- * @param w New width\r
- * @param h New height\r
+ * @param width New width\r
+ * @param height New height\r
*/\r
-void windowReshape(int w, int h) {\r
- glViewport(0, 0, w, h); // Reset The Current Viewport\r
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix\r
- glLoadIdentity(); // Reset The Projection Matrix\r
-\r
- // Calculate The Aspect Ratio Of The Window\r
- gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f);\r
-\r
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix\r
- glLoadIdentity(); // Reset The Modelview Matrix\r
-\r
- /*glViewport(0, 0, w, h);\r
+void windowReshape(int width, int height) {\r
+ glViewport(0, 0, (GLsizei)width, (GLsizei)height); \r
+ glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity(); \r
+ \r
+ gluPerspective(60, 1, 0.1, 1000.0);\r
+ \r
+ /*glViewport(0, 0, w, h);\r
glMatrixMode(GL_PROJECTION); /* switch matrix mode\r
glLoadIdentity();\r
if (w <= h)\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
glLoadIdentity();\r
\r
- glTranslatef(-1.5f, 0.0f, -6.0f);\r
+ glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
\r
glBegin(GL_QUADS);\r
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r