\r
/**\r
* Called when window is resized\r
- * @param w New width\r
- * @param h New height\r
+ * @param width New width\r
+ * @param height New height\r
*/\r
void windowReshape(int width, int height) {\r
glViewport(0, 0, (GLsizei)width, (GLsizei)height); \r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity(); \r
\r
- if (width <= height)\r
- gluPerspective(60, (GLfloat)width / (GLfloat) height, 0.1, 1000.0);\r
- else\r
- gluPerspective(60, (GLfloat)height / (GLfloat) width, 0.1, 1000.0);\r
- glMatrixMode(GL_MODELVIEW);\r
+ gluPerspective(60, 1, 0.1, 1000.0);\r
\r
/*glViewport(0, 0, w, h);\r
glMatrixMode(GL_PROJECTION); /* switch matrix mode\r
\r
glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
\r
-\r
glBegin(GL_QUADS);\r
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r
glVertex3f(-1.0f, 1.0f, 0.0f); // Top left\r