glLoadIdentity(); // Reset The Projection Matrix\r
\r
// Calculate The Aspect Ratio Of The Window\r
- gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f);\r
+ gluPerspective(45.0f,45.0f,0.1f,100.0f);\r
\r
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix\r
glLoadIdentity(); // Reset The Modelview Matrix\r