\r
/* Perform scene rotations based on user mouse input. */\r
glRotatef(angle, 0.0, 1.0, 0.0);\r
- //glRotatef(angle2, 1.0, 0.0, 0.0); **NOTE: Only one degree of freedom\r
+ glRotatef(angle2, 1.0, 0.0, 0.0); //**NOTE: Only one degree of freedom\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r