void processTextureEvents(int id) {\r
if ( curObject >= 0 ) {\r
sceneObjs[curObject].texture.id = id;\r
+ sceneObjs[curObject].texture.scale = 1;\r
glutPostRedisplay();\r
}\r
}\r
\r
// h: texture scale\r
float max = (float)height/texscaleFactor;\r
- float scaling = (diffy + max) / max;\r
+ float scaling = (-diffy + max) / max;\r
sceneObjs[curObject].texture.scale *= scaling;\r
\r
}\r