printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective(height / 60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ gluPerspective(500 * 60 / height, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
glMatrixMode(GL_MODELVIEW);\r
}\r
\r